Warhammer Online News

Warhammer Online: Age of Reckoning Launches


Thu, 18 Sep 2008 14:07:25 GMT


Warhammer Online: Age of Reckoning Launches

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LET THE WORLDWIDE WAAAGH! BEGIN! Mythic Entertainment, an Electronic Arts Inc. studio, today launched the highly anticipated MMORPG, Warhammer Online: Age of Reckoning (WAR), in North America, Europe and the Oceanic territories. With the game’s servers now officially live, all players are invited to enter WAR’s grim fantasy world, swear allegiance to the armies of Order or Destruction, and experience the glory of Realm vs. Realm combat.

“The Day of Reckoning is finally at hand and I am pleased to invite players to take their first steps into the Warhammer Fantasy universe,” said Mark Jacobs, co-founder and general manager of Mythic Entertainment. “The stage is set and the combatants are ready - it’s time to go to WAR!”
Warhammer Online - Buy at Amazon


E3 08: Warhammer Online Gameplay Trailer


Sat, 19 Jul 2008 05:04:52 GMT

Warhammer Online Cuts Careers and Capitol Cities


Sat, 12 Jul 2008 00:20:07 GMT


Warhammer Online: Mark Jacobs Interview Part Two on MMORPG.com - EA Mythic's Mark Jacobs reveals some substantial content downsizing for Warhammer Age of Reckoning.

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MMORPG.com has learned that a decision has been made to reduce the number of Capital Cities at launch from six down to two. Altdorf (Empire) and Inevitable City (Chaos) will stand at launch as the Capitals not only of their race, but of their faction as well.

“We wanted to make our Capital Cities the best cities in any MMO. We think we’re doing that, but it came at a price and that price is that the other cities aren’t going in the game right now.”


“Four of the classes that we’ve been working on, we just couldn’t get great,” he continued. “We looked at them and we said these careers are just not great… and we tried, and they weren’t coming out well.”

Choppa (Greenskin)
Hammerer (Dwarf)
Blackguard (Dark Elf)
Knight of the Blazing Sun (Empire)
Warhammer Online: Mark Jacobs Interview Part One on MMORPG.com

Warhammer Online: Q&A #8 on WarCry


Fri, 12 Oct 2007 03:39:33 GMT
Warhammer Online: Q&A #8 on WarCry

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All characters in WAR have the same stats; though, different stats are obviously more important to different classes than others. There are no starting stats to distribute at character creation and stats automatically rise as you level based on their importance to your class.

Warhammer Online: Current Closed Beta Phase Ends


Thu, 11 Oct 2007 07:45:35 GMT
Warhammer Online: Current Closed Beta Phase Ends

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Recently, all WAR Beta participants received a letter stating our plan to end this phase of the closed beta test this Wednesday, October 10th. We periodically close Beta, our last closure being in March of this year, to focus on major improvements and polish. The next phase of Beta will reopen in early December with plenty of new and improved content, art and systems for our beta-testers.

When the beta reopens, we look forward to welcoming back all of our current testers, as well as many new faces. Shortly after re-opening the doors, we will be inviting the first wave of guilds into the beta to really get things rolling.
Mark Jacobs Responds to Questions on f13.net
Mark Jacobs Responds Part 2 on f13.net

Warhammer Online: Dev Chat Log on MMORPG.com


Thu, 11 Oct 2007 07:03:20 GMT
Warhammer Online: Dev Chat Log on MMORPG.com

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Are instances only going to be used in RVR, or are there PVE instances as well, and more importantly, will there be an emphasis on open world dungeon adventuring in PVE?

The VAST majority of instances will be RvR-related. However, in dungeons you'll have single-group boss encounters as well as "final" multi-group instances to tackle.

Warhammer Online: Interview on Warhammer Alliance


Wed, 03 Oct 2007 20:31:07 GMT
Warhammer Online: Interview on Warhammer Alliance - with Missy Hatch and James Nichols

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My role is to help communicate the needs of the community to the development team while keeping the community informed of the exciting features that make Warhammer Online great. This means answering any questions or concerns that might come up on a regular basis or simply helping to clarify any information we've released. In addition I will be updating the Warhammer Herald with news, contests, and game updates. The biggest change to my former role is the size of the team I'm a part of and the resources available allowing me to do more for the community (more is better!)

Warhammer Online: September 2007 Newsletter


Mon, 01 Oct 2007 19:52:07 GMT


Warhammer Online: September 2007 Newsletter


Warhammer Online: Q&A #7 on WarCry


Fri, 28 Sep 2007 14:15:42 GMT
Warhammer Online: Q&A #7 on WarCry

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With collision detection in the game, how do other players affect line of sight, if at all? Can I still shoot at a player I have targeted if they are standing behind someone else?

Line of sight is most definitely affected by other players; if you can't see them, you can't cast at them. Line of sight is determined when the spell goes off, so if they're not still in your line of site at the end of the casting timer, you won't be able to cast on them.

Warhammer Online: Interview on GamersInfo.net


Fri, 21 Sep 2007 19:39:52 GMT
Warhammer Online: Interview on GamersInfo.net

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City Capture Scenarios were presented as instanced replicas at PAX and non-instanced real-time scenarios at Leipzig. When I asked for clarification, Eric Correll, Product Manager of EA Mythic stated, "City Capture will most likely be population limited, but not technically "instanced" in the same way scenarios are in lower level RvR zones." Essentially, the details have not been worked out yet. There will be objectives, even certain areas that you may to capture. Mechanisms to help balance zone control and realm population discrepancies are planned although they could not talk about them at this point in time.

Warhammer Online: Witch Hunter Test Drive on IGN


Fri, 21 Sep 2007 19:19:14 GMT
Warhammer Online: Witch Hunter Test Drive on IGN

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Developer Mythic has described the class as a mix of Van Helsing and a grand inquisitor, which is a fair comparison, as our femme fatale was dressed like a medieval (and feminine) Indiana Jones and carried a pistol in one hand and a sword in the other.

Different attacks can be selected from the attack menu along the bottom of the screen, tailored for close- and long-range weapons. Some gun attacks can only be used from a distance, while others are meant to be a shot in the face at close range. Our action options were heavily weighted towards the offensive, as Witch Hunters believe defense is for weenies.

Warhammer Online: Mark Jacobs AGDC Interview Part 2 on Ten Ton Hammer


Wed, 19 Sep 2007 13:21:14 GMT


Warhammer Online: Mark Jacobs AGDC Interview Part 2 on Ten Ton Hammer

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“The whole point with Warhammer Online was that it is all about WAR,” Mark said. “It’s all about battle. Are we turning the industry on its head with this game? No. Are we changing things and doing some things differently? Absolutely! All you gotta do is look at what we’re doing, and you’ll see that most games don’t do it our way.”

Warhammer Online: Mark Jacobs AGDC Interview on Ten Ton Hammer


Sat, 15 Sep 2007 01:51:08 GMT
Warhammer Online: Mark Jacobs AGDC Interview on Ten Ton Hammer

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“We also have the sacking of capital cities to show off yet,” he continued. “We think that’s going to be a very compelling part of the game.”

“What do you think about burning down a guys castle?” Mark queried (and personally I think it’s awesome and responded as such). “Right! I was actually out in England several years ago and we asked, wouldn’t it be cool if we could do that? And they said yes. Then I asked then if we could do it with major cities that exist in the IP, and they said go right ahead.”

Warhammer Online: Lighting Trailer and Elf Videos


Thu, 13 Sep 2007 20:22:56 GMT

Warhammer Online: Preview on GameZone


Thu, 13 Sep 2007 17:35:34 GMT
Warhammer Online: Preview on GameZone

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The long-awaited MMO is now in beta, and EA was showing the title off at a recent press event held at their Redwood Shores headquarters. The build of the game showcased some great new concepts along with some design features to make it an adaptable and accessible MMO.

The beta version also played out pretty easily for newcomers or those with limited MMO experience. It feels a bit like World of Warcraft in terms of mission structure, at least early on. The game felt a bit more action oriented, as warrior classes could perform combos in order to do the most damage in the shortest amount of time.