When Tolkien, the father of modern fantasy, wrote "The road goes ever ever on," MMOs took him at his word. A large part of online gaming consists of traveling from one point to another, but when it takes so much time to get anywhere, frustration mounts. If I'm picking up a book or alt-tabbing to web surf or check e-mail instead of playing the game, there is something wrong with the dynamics.
Character stories area told in MMOs so frequently we often don't even recognize them for what they are. They will exist whether there are active world stories or not. Such tales survive even if they are completely ignored by the devs. But as with all things in gaming, with proper attention character stories can be made stronger.
In many of my recent articles, I've proceeded from the assumption that real life comparisons with games are a logical and natural concept. Apparently, I am mistaken. I have been told that the game is fantasy or sci-fi and that means it's not supposed to be real. Yet one of the great strengths of the genres is their link with the human experience.
Warhammer Online developer Gary Astleford has posted the second in a series of articles about the PvE aspect of the game. This time the article focuses on the Gunbad Tunnels, Bastion Stair, Warpblade Tunnel and the Bloodwright Enclave. Find out more after the jump.










